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RPG Dev Blog

Development blog for Four Corners Arena (codename)

RPG Dev Blog

Development blog for Four Corners Arena (codename)

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Home » Graphics » Variety in the weather

Variety in the weather

Even arid mountain cities get rain.

Pyr is going to have ash falling most of the time. But there’s a 4% chance of a rain happening for a little while.

Screenshot of game character outside in the rain

It’s tough to see the rain in a still image. Take my word for it.

Posted on October 3, 2016Categories Graphics

Iterating on the enemy design

By Nathan Bolton

Posted September 18, 2016

Modified December 6, 2017

Iteration 1 Iteration 2 Notably, the palette has been restricted to match the rest of…

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Adding Pixelate Filter to RPG Maker MV 1.3.4

By Nathan Bolton

Posted January 4, 2017

Modified February 23, 2017

Pixels are cool if you're a nerd. I was using a plugin that created a…

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Categories

  • Code
  • Gameplay
  • Graphics
  • Interface
  • Management
  • Mapping
  • Writing

Archives

  • December 2018
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • October 2016
  • September 2016

Recent Posts

  • Simpler battle interface revamp
  • Unique sprites for each job class
  • Simple equipment
  • Assigning Items
  • Engine updated – time keeps marching

© 2019 Nathan Bolton