RPG Dev Blog

Simple equipment

I’ve cut the number of equipment slots down to 3.

The game’s systems have plenty of complexity in other areas, so cutting down the variety of equipment is a way to keep the game from feeling unnecessarily complex.

I’ve also made it so bows no longer require quivers to work. It was a cool idea, but the complexity it adds is not necessary, and it would have been a challenge to elegantly communicate to the player that quivers and bows can only work together.