I’ve cut the number of equipment slots down to 3.
The game’s systems have plenty of complexity in other areas, so cutting down the variety of equipment is a way to keep the game from feeling unnecessarily complex.
I’ve also made it so bows no longer require quivers to work. It was a cool idea, but the complexity it adds is not necessary, and it would have been a challenge to elegantly communicate to the player that quivers and bows can only work together.