This update is largely focused on the behind-the-scenes part of the game. I spent some time fiddling with the engine for other projects, so The Club gets a backport of that progress.
Content changes since 0.9.3
- New title art
- Some menus now have rotation applied – so swanky!
- Incidental dialog added when you check background objects
- New gradient-based transition between scenes
- Now using a separate font for displaying numbers in “combat”
- Volume lowered for most GUI sounds
Technical changes since 0.9.3
- Added skip cutscene plugin
- Now using WOFF-based fonts instead of TTF (smaller file size)
- Added a toggle-able fullscreen button to the title scene
- Title music now loops at the appropriate point
- On-screen buttons can now be enabled or disabled in the menu
- Enabled by default on mobile devices
- Mouse mode can now be enabled or disabled in the menu
- Enabled by default on desktop devices
- The synchronize monitor FPS setting now attempts to guess if you have a monitor refresh rate over 60hz
- There is now a preloader that shows progress as the game’s main engine files load
- Switched from lz-string to pako (deflate) save game compression (faster and smaller)
- Saving the game is now done on its own thread using a web worker
- Text colours are now chosen from a list of static values instead of looking up colours in an image file – this fixes a Firefox bug that would scramble text colours
- Using a new preloader script that attempts to download necessary files in advance