The Club 0.9.4a

This update is largely focused on the behind-the-scenes part of the game. I spent some time fiddling with the engine for other projects, so The Club gets a backport of that progress.

Play the Game

Content changes since 0.9.3

  • New title art
  • Some menus now have rotation applied – so swanky!
  • Incidental dialog added when you check background objects
  • New gradient-based transition between scenes
  • Now using a separate font for displaying numbers in “combat”
  • Volume lowered for most GUI sounds

Technical changes since 0.9.3

  • Added skip cutscene plugin
  • Now using WOFF-based fonts instead of TTF (smaller file size)
  • Added a toggle-able fullscreen button to the title scene
  • Title music now loops at the appropriate point
  • On-screen buttons can now be enabled or disabled in the menu
    • Enabled by default on mobile devices
  • Mouse mode can now be enabled or disabled in the menu
    • Enabled by default on desktop devices
  • The synchronize monitor FPS setting now attempts to guess if you have a monitor refresh rate over 60hz
  • There is now a preloader that shows progress as the game’s main engine files load
  • Switched from lz-string to pako (deflate) save game compression (faster and smaller)
  • Saving the game is now done on its own thread using a web worker
  • Text colours are now chosen from a list of static values instead of looking up colours in an image file – this fixes a Firefox bug that would scramble text colours
  • Using a new preloader script that attempts to download necessary files in advance
  • Upgrade PixiJS from 4.8.9 to 5.3.3